allyourbasearebelongtous

allyourbasearebelongtous

Game Rating: 57

Tags: IO GAMES TEAM STRATEGY

Play allyourbasearebelongtous game

allyourbasearebelongtous is a strategy unblocked io game loosely based around the Age of Empires games. When you start, you either go into the red team or blue team. The only major difference is the color, but the team assignment script favors the blue team and always assigns new players to it first if both teams have the same amount of players. Otherwise, the team with fewer players gets the new player on their side. There are two main ways to win. First, if there's no one on the other team and at least 2 players on the winning team, the team with the players automatically wins (like a TKO). Second, there is a win countdown that starts when a player reaches a certain amount of points. When the win countdown is at 0, the player with the highest score wins the game for their team. If you need to dethrone the highest player to avoid defeat, all you have to do is either eliminate their base or have someone else get more points than them. When the status of highest scoring player changes hands, the countdown increases by 60 seconds to give the other team a chance to dethrone them back. If you have lag issues, then access the game through modd.io, usually that's less laggy. Controls WASD to move Bump into enemies to attack C to open commands menu (very important!) B to open shop (must be near base) Y to remove any of your structures infront of you (no refunds) O to open any friendly gates infront of you (friendly means you can open your teammates gates too) R to toggle unit production (only produces if you have enough money) Shop items Farm - costs 15 money, gives 1 money/second, has 5 hp, gives +20 money storage Palisade Wall - costs 40 money, has 50 hp, large size Palisade Gate - costs 35 money, has 30 hp, thinner and can be opened with O Palisade Tower - costs 45 money, has10hp, shoots arrows every 10 secs Regular Wall - costs 60 money, has 100 hp, large size, requires lv2 technology Regular Gate - costs 55 money, has 60 hp, thinner and can be opened with O, requires lv3 technology Regular Tower - costs 80 money, has 20 hp, shoots arrows every 15 secs, requires lv4 technology Technology upgrade - costs 300 money, increases technology by 1 and gives 3 points Guide/Strategies To start off, place your barracks, preferably somewhere the enemy will have a hard time getting to. The barracks is your main building, and if it is destroyed, you are kicked out of the game and the attacker gets to take over what's left of your base. (hence the name allyourbasearebelongtous) Next, place down the farm you start with and use the money gained from that farm to buy more farms. A steady income is important, since if you recruit troops, you have to pay them in upkeep, which gets more expensive the more players are in the game (to counteract lag) and if you run out of money, your soldiers will desert you, which means they go out of your control and become AI-controlled. Also, if you die, all of your soldiers become AI-controlled. AI-controlled soldiers will slowly disperse over time (0.5% chance every second) and they can't pathfind, instead charging directly at the closest enemy they can find. If there are other enemy players in the game, they'll certainly want to raid your base and farms to stop you from amassing enough troops to attack them (or maybe to reduce lag... remember if it's too laggy just raid the enemy base) That's why you need to protect your base! You can do this by buying walls and towers to halt enemies and force them to break down the walls while under arrow fire. Using a unique, free-form building system, it's up to you to design the most impregnable set of defenses you can possibly come up with. You can build everything from castles to fortresses to giant concentric fortifications if you have enough money and time. Just remember that any castle you build is only as strong as its weakest wall! Assaulting enemy fortifications is an entirely different matter, however. You need to gather up as many soldiers as possible to be able to take down enemy structures. If the enemy has erected a wall around their base, try to find their gate. It's a thinner section of wall that has 75 hp instead of the 100 hp for normal walls. Or if you're lucky, you could find their gate left wide open! Also check for any gaps in the defences that you can sneak through. If you can't find a weak point, then try to find a section of wall with the least amount of towers nearby (so your soldiers don't get shot at as much) and break it down. Once you're inside, you need to make a decision; do you go straight for the barracks to try and take over the enemy base (instead of destroying it), or do you focus on destroying the enemy defences? And if you focus on destroying the enemy defences, do you go for the farms and try to bankrupt the enemy, or do you take out the expensive, fragile arrow towers? Soldiers also fight each other when they touch, and the outcome of the combat is mostly random, but if you have more soldiers than the enemy, and your army isn't completely comprised of peasants, you are more likely to emerge victorious. Player units can take 5 hits and soldiers and peasants can only take 1 hit. Soldiers and peasants have different stats, soldiers have a 25% chance to deliver a hit, while peasants only have a 15% chance. Arrows from towers also work similarly, with a 25% chance of hitting. Technology levels make a difference, however. When a unit is recruited, its attack is boosted by 1% each technology level of its owner, including peasants. There are also the rush/boom/turtle strategies, present in all other RTS's. Do you spam a lot of farms early on in an attempt to out-produce your opponents? Do you develop a little bit, train up a small army, then mobilize your farmers in an attempt to crush your enemies before they can build fortifications? Do you find a little corner somewhere and wall up nearby chokepoints in an attempt to deny your opponents the chance to rush your farms? There are also a lot of middle ground strategies. For example, my personal favorite strategy is to find and set up on a nice, defensible spot with a few chokepoints, build a few farms, wall up my base, then go out and raid nearby enemy farms that aren't walled up. Or sometimes I also like to spam farms, then when the time is right, I mobilize all my farmers (1 farm=1 peasant soldier) and zerg rush the enemy base. Technology is an important part of the game. Without it, you'll be restricted to weak palisade defenses and your units will slowly be beaten by more advanced enemies, even with superior numbers! Each upgrade costs 300 money, to use it, you just need to click with it equipped. Each level increases your units' attack by 1% and your new buildings' HP by 1%. Each technology level also gives you +3 points, so if you can't beat a tough fortification, you can win a peaceful technological victory by amassing technology upgrades. The map The top-left island is third-largest and contains a both small and big chokepoints. The bottom-left island is the largest and contains a mix of chokepoints and open areas. The top-right island is second-largest and contains a few tight chokepoints, but is relatively open. The bottom-right island is fourth-largest and contains few chokepoints other than the bridges. The tiny island at the bottom is fairly open and well-defensible, but it's the smallest.